| "We're going to try making it all over again..." | |
| This article contains information from the pre-reboot version of the lore. It follows POPGOES and POPGOES Reprinted's storyline, but does not appear in POPGOES Evergreen's storyline. |
- Were you referring to the rebooted version of this title?
POPGOES is an indie point-and-click fangame developed by a team of people around the world, originally formed on the subreddit /r/2124 and later developed privately with a larger team. It is a fangame of the Five Nights at Freddy's franchise, and its story takes into account only the first three games from the series.
Description[]
A year after the fire at Fazbear's Fright, a rich and creative inventor in England, only known as Fritz, has taken the role of continuing the animatronic pizzeria brand with his own restaurant called The Popgoes Pizzeria. Sporting extremely advanced robotic characters such as Popgoes the Weasel and Blake the Badger, the place soon became notable for being technologically ahead of its time.
With 3D printers in almost every room, touch-screen phones for kids to play with, and animatronics that can cook your meal from scratch, surely something is going to malfunction? Well, no. Nothing ever malfunctions, nothing ever plays up. Everything follows orders, and everything is predictable. A true successor to Freddy Fazbear's Pizza, with none of the death!
But, the truth is, Fritz didn't build The Popgoes Pizzeria for customers. He built it for himself. And as a night guard for the place, you're a part of it. So, let's get started. Let's help Fritz out.
Story[]
POPGOES takes place in November 2024. The First Night happens on 25th November. A few days before the game started, Fritz Glade, who is the creator and owner of The Popgoes Pizzeria, accidentally murdered his daughter, Bonnie Glade, in a PTSD attack. Now, her soul is haunting The Popgoes Pizzeria, waiting for a body she could possess - the Blackrabbit.
We play as Strings, a robot with advanced AI, which is currently used by Fritz as a night guard of the facility. During the night, Popgoes the Weasel follows the order directed by Fritz Glade - "Save Bonnie", by creating animatronic-size, 3D printed parts of Toy Bonnie. Strings' role is to stop Popgoes from creating the Blackrabbit, by turning the 3D Printers off. He also has to protect from the other animatronics, who tries to stop him from interfering in Popgoes' work.
During the nights, Simon - a robot based on Simon Fitzgerald, Fritz's brother - tries to contact Strings and test his cogency, so he could convince Fritz to connect him to the WeaselWare. He's trapped in the Fritz's Office, chained to the wall, as Fritz is scared of him.
The game has two endings, Gem and Grave Ending.
In the Gem Ending, Simon fails to contact with Strings and abandons his plan. Thanks to him being obedient and useful to Fritz, Strings is enabled to control the animatronic's AI and proceed to the Good Night.
In the Grave Ending, Simon manages to contact Strings and successfully manipulates him, which gives him the confidence to confront Fritz. After thanking Strings, he talks to Fritz and convinces him to give him access to the WeaselWare by saying that he could save Bonnie. He then uses a 3D Printer to print out Blackrabbit in the room, who proceeds to kill Fritz and frees itself. He then breaks out of the office and walks toward Strings, leaning down in front of him while flashing various colours. This causes Strings to have a panic attack and shut down. His reason for doing this is currently unknown.
Gameplay[]
Popgoes takes place in the Popgoes Pizzeria. In the game, you will listen to phone calls briefing you on the place and the game. There are several things you have to manage in the game these are:
Phone: A security application activates on the WeaselWare phones during the night, allowing Strings to check the camera surveillance, activate the heating grid systems and turn off the power of the rooms with 3D Printers. Blake the Badger, Sara the Squirrel and Saffron the Squirrel will try to stop the player from using the phone. Blake will try to turn the Wi-Fi connection off, and squirrels will try to steal it from you when crawling through the ventilation. When Strings cannot use his phone, he starts panicking, and in the later nights, it's impossible to stop it from rising, even when looking at the window.
Panic: During the gameplay, the Panic bar rises constantly but is sped up when the player makes mistakes such as shutting down the wrong room, pressing the wrong Simon Says colour or heating up the incorrect vent. The bar will also rise drastically fast when Stone the Crow turns his head towards the player in the Right View window, or whenever the Phone is compromised, either by the squirrel sisters stealing it or by Blake cutting the phone's connection to WeaselWare. The speed of the Panic bar is also dependant on the night of the game and the AI setting of Stone the Crow in the game's Custom Night. The Panic bar is primarily lowered when the player looks out of the Right View window in The Diner, but it is also possible to lower it slightly by viewing Camera 10, but the speed of the Panic rising in the later nights essentially negates this. If the panic meter reaches the full level, Strings will get shut down, and the player will get a jumpscare, ending the night.
Room Shutdown: Strings has obtained the ability to shut down the power in some rooms in case of any tech related problems in the pizzeria. The machinery resets and is unusable for a couple of seconds, which includes the 3D Printer or the camera. It's not possible to shut down multiple rooms at the same time and the player has to wait until one room fully reset before shutting another one down. During the gameplay, Strings uses this ability to stop Popgoes the Weasel from creating the body parts of Blackrabbit.
Ventilation System & Heat: During the night, ventilation duct is being used by Sara and Saffron the Squirrels to reach Strings through the vents and steal his Phone from the above. Strings has to use heating grids to slow the squirrels down and don't let them move to the duct just above Strings' Station.
Popgoes The Weasel: Popgoes' main goal during gameplay is to print out Blackrabbit, which was caused by the "Save Bonnie" command. Popgoes' starting area is the main stage, right behind you. Once he becomes active, he starts heading for CAM 04, his main hub. You can spot him to the left of you before he reaches CAM 04. Once he reaches CAM 04, he could potentially be in many different positions in that one specific camera. Once he first begins, he could be in either CAM 06, 03, 01, 02, or 05. You must check each camera to find which one he's in, and you have to be rather swift with it as well. You must find him before he prints out a Blackrabbit piece. Once you've found him in one of these specific cameras, you must press the "ROOM SHUT-DOWN" button on your phone. Which causes a Room Power error, a 3D Printer error, a Security Camera error, and if Popgoes' is in the room, a Popgoes error. This forces Popgoes' to return to CAM 04, where the cycle repeats. If Popgoes' manages to print out a piece of Blackrabbit, however, then there is nothing you can do stop him. Once he gains a part, he'll head back to CAM 04, which he will then return to the main area. Once he reaches the table, he can be seen laying down the piece he printed out onto the table and then will head back to CAM 04, where he will attempt to print out another piece. You have five attempts before Popgoes' manages to reach his final phase. However, do note that once he prints out a part from a specific camera, he will not reappear in that camera, unless it's in 06 when he is heading to 08. If he manages to print out the arms, the legs, and the torso, he will then start heading for 08, the only camera where the head is printable. He will go from CAM 06 to reach 08, so you have an attempt to stop him from reaching 08 if you shut down the room while he's in 06. You can also shut down the room while he's in 08, which will make him return to 04. If you do not stop him, however, then there is no way to stop him from finishing Blackrabbit and causing a GAME OVER. When Strings will start to Panic, he may see a hallucination of Popgoes' attack, if he's looking at the computer or the table behind him.
Sara The Squirrel & Saffron The Squirrel: Sara & Saffron become active on the Second Night. They start off on the stage along with Popgoes. Sara & Saffron will make their way towards the player. The player must turn on the lasers in the vent that they are in to slow their progress. If Strings fails to hold the pair off, they will steal his phone, leading to Panic boost and eventually a jumpscare.
Stone The Crow: Stone appears in every camera excluding the Car Park and the Vents. His appearances are designed to obscure all other characters in the background. He will raise your panic if you look at him for too long. The more panic you have, the more likely he is to appear on the cameras. The only way to lower his panic is to look at the window to the right of you, where Stone is actually situated. Starting with the Fourth Night, Stone will begin to turn his head from the Car Park towards you if you look at the window for too long. That'll raise your panic much more than on the cameras. The only way to get rid of it is to stop looking at the window. He is also a threat when the panic is filled but the jumpscare can only be triggered when Strings looks at the right window.
Blake The Badger: Blake becomes active on the Third Night. He starts sitting at the computer closest to the server room on the Left View from Strings' station. Every so often, he will go into the Server Room, and once in there, he will try to shut your Phone's connection to the WeaselWare. When Blake is inside, the monitor on the right will start showing a specific colour. The player has to click this colour on one of the buttons under the monitor, and then call Blake, using his button. After succeeding, Blake will come closer to Strings on the Left View, just to come back to his starting point and repeat his route. If the player will fail to call Blake fast enough, he will be unable to use the Phone and will begin to panic drastically.
Simon: During each night, Simon appears in a specific camera in a specific time. When he appears, there is a time frame that lasts a few seconds where you can press one of the Simon Says buttons that correspond with his eye colour. If you do this correctly, he disappears from the camera and his head appears in front of the player, flashing repeatedly while talking to you. However, on the Sixth Night, he doesn't appear in a camera; instead, he appears on the table behind you and talks to you without needing a button to be pressed.
Characters[]
Animatronics[]
- Popgoes the Weasel: Popgoes is a titular character and the primary antagonist of the game. He is an anthropomorphic least weasel animatronic who is the primary mascot of The Popgoes Pizzeria and acts as a member of the band, a cook, a janitor, and as a general help around the pizzeria. He has green eyes; two fangs that are alongside his normal mouth; a long, brown torso with a lighter brown centre; short, brown legs; a slightly shorter but thicker brown tail; a microphone; and a top hat that previously belonged to Freddy Fazbear. He is connected to the program that runs the pizzeria called WeaselWare. He was originally designed to be a dreamcatcher that fought nightmares of Toy Bonnie that Fritz had.
- Stone the Crow: Stone is an antagonist in the game. He is an anthropomorphic crow statue who holds a red sign that directs people to various parts of the pizzeria from the outside. Curiously, he is not animatronic, but simply a statue. He has red eyes; a beak; a dark blue torso; black legs; and carries a red sign. Stone was originally connected to WeaselWare, but he was removed from it due to some incidents regarding editing of the sign. He was originally designed to be a dreamcatcher that fought nightmares of Balloon Boy that Fritz had.
- Blake the Badger: Blake is an antagonist in the game. He is an anthropomorphic badger that helps children with their WeaselWare phones. He has a black torso, arms, and legs with light grey accents on his torso; a white head with two black stripes running down his face on the left and right sides; yellow eyes; and has short claws on his toes. He commonly holds a WeaselWare phone in his hand, which is held in place by his magnetic hands. He was originally designed to be a dreamcatcher that fought nightmares of Mangle that Fritz had.
- Sara the Squirrel: As the name suggests, Sara is based on a grey squirrel, in spite of her yellowish color palette. Sara, like the rest of the animal animatronics, has relatively realistic colours, and some realistic body proportions, to match the animals they are based on. Sara herself has a yellow-blonde colour scheme as well as a blueish nose and hip piece, referencing her power colour. Her hairstyle is based on a Sonic the Hedgehog character named Sally Acorn, though being a chipmunk. Sara, on-stage, can be seen holding a blue bass guitar, but cannot be seen holding it anywhere else. Sara, during the day, is the bassist of The Popgoes Pizzeria. She isn't directly connected to WeaselWare but will help Popgoes out on tasks he is set. Originally, Fritz planned to program the squirrel sisters to turn the heaters in the vents on and off but decided against it.
- Saffron the Squirrel: As her name suggests, Saffron is based on a red squirrel. Her fur is a reddish brown color that is darker in some areas like her tail. She has a pink nose, and dark spots on her muzzle to represent whiskers. Saffron has hot pink eyes and hip piece as well, representing her power color. She has dark brown hair that is swept completely to the right side of her head. During the day, Saffron is the guitarist of The Popgoes Pizzeria. Her programming is exactly the same as Sara's, implying that they complete similar tasks. Originally, Fritz planned to program the squirrel sisters to turn the heaters in the vents on and off but decided against it.
- Blackrabbit: Blackrabbit is an antagonist in the game. She is a 3D-printed anthropomorphic replica of Toy Bonnie; however, she is divided up into six parts and is a shiny, matte black due to her not being painted. She has glowing eyes and teeth and has the ability to float. Her parts are untreated and thus disintegrate after the night ends. She is printed by Popgoes due to Fritz programming "save.Bonnie" into him after he killed Bonnie, and she can only attack once all of the parts are assembled.
- Strings: Strings is an AI experiment designed by Fritz as a test for the Curiosity Module and to act as the security guard for the Popgoes Pizzeria. He is a tall, slender, alien robot with six arms, a camera, a heart rate monitor, a WeaselWare phone, a notepad, and a pen. He is able to piece together information in order to create a logical thought process, but as a side effect, he can interpret data in false ways and make false conclusions, which is how Gem Stone and the Lux Animatronics appear to him. He is capable of panicking, which causes him to overheat. If he has a panic attack, he will automatically shut down in the form of jumpscares and restart. He was originally designed to be a dreamcatcher that fought nightmares of the Puppet that Fritz had, and was the only successful one.
- Simon: Simon is an AI replica of a person with the same name designed by Fritz. He is a large purple skeleton robot with no nose, glowing yellow eyes, wires wrapped around his body, and an exposed heart in his ribcage. He was created by Fritz as an attempt to bring his brother back to life, as he believed that his brother died an unfair death. He based Simon's appearance on old legends of the purple guy due to him not fully remembering what he looked like. However, Fritz was scared of what he created, so
Humans[]
- Fritz Glade: Also known as Jeremy Fitzgerald, he is a 55-year-old man that owns The Popgoes Pizzeria. He is a deuteragonist in the game, acting as your guide by leaving phone calls that you listen to in a very similar fashion to phone guy from FNAF 1-3; however, he also leaves options to allow you to gain more information based on what you want to know. He's been bitten by Toy Bonnie in The Bite of '87, which left him with PTSD. He is the father of Bonnie Glade. He died on night 6 after Simon and Blackrabbit attacked him.
- Bonnie Glade: Bonnie is a 22-year-old woman that is the daughter of Fritz. Her mother suffered an unknown fate and she was raised by her father alone. He didn't allow her to leave the house until she turned 18. He named her after Bonnie from Freddy Fazbear's Pizzeria as an attempt to stop associating the name with the bite of 87 and instead associate it with something he loved. After Fritz bought the stuff sold at the auction of Fazbear's Fright, Bonnie decided to wear a Toy Bonnie mask in an attempt to help her dad and his PTSD. However, when Fritz saw her, he suffered from a flashback and violently reacted by taking an axe and chopping Bonnie up into six pieces. He continued until he hit her face, which broke the Toy Bonnie mask and revealed her face underneath. This caused him to snap out of the flashback, break down, and program "save.Bonnie" into Popgoes as an attempt to save her.
Developers[]
- Kane Carter (/u/-popgoes) - Director, Designer, Writer
- Phil Morg (/u/Phisnom) - Programmer, Assistant Director
- Daniel Zetterstrom (/u/Pieking9000) - Programmer
- Jack Bradford (/u/Everything_Animation) - Modeller
- Ryder Sinclair (/u/gunkystuff) - Animator, Modeller
- Douwe Heijmerink (/u/What-The-Frog) - Sprite Artist, Designer
- Pan Darcy (/u/PanDarcy) - Artist, Designer
- James Roberts - Voice actor
- HenryFrenchFries - 2D Art Assets, 3D Rendering
- ConstaChugga - Animator, Modeller
- Vlakk - Concept Artist
- LemonMaker - Rendering, Programmer
- Flhorn - Special rendering, Modeller
- FinaVyd - Modeller, Model provider
- Ozius - Concept Artist
- Pokefan993 - Concept Artist
Versions[]
The first version of POPGOES was released on June 26th, 2016.
1.0.2[]
POPGOES was updated on April 9th, 2017 to version 1.0.2.
- Lux Sara and Whiterabbit screen were fixed.
- Strings' gender was fixed (female now).
1.0.3[]
POPGOES was updated on June 22nd, 2020 to version 1.0.3.
- The game has been upgraded to use Clickteam Fusion 2.5+, which significantly reduces load times when entering a new frame (which includes most jumpscares, making them appear 2x faster).
- Added a notice at the beginning of the game letting players know that the series is being rebooted (and that the lore may change).
- Added a button on the main menu that lets players know about POPGOES Arcade 2020 Edition. This will be replaced with a star once you earn one.
- The PANIC bar visually freezing in place when "calming down" has been fixed.
- Fullscreen has been redone to be more compatible with users that have multi-monitor setups.
- Popgoes the Weasel now has the correct image in the Main Hall (Cam 4) for when he returns from the Arcade Room (Cam 3) with a Blackrabbit part.
- Fixed Blake's position being incorrect on the Radar "cheat" when he stands next to the player.
- Lux Sara now actually appears in Cam 10 like she's supposed to, instead of Lux Saffron.
- "Whiterabbit" (Lux Blackrabbit) now appears with her correctly-scaled image instead of a giant one.
- The humming that plays when heating a vent will now stop instantly if you are viewing the vent when the heating stops.
- Scrolling "bouncing" has been fixed. There was an issue in the original version of the game where the player's POV would "bounce" slightly when scrolling to the edge of a view. That's gone now.
- Warning screens now fade faster at the beginning of the game.
- Some assets in the credits screen have been repositioned to be more consistent.
- A spelling error has been fixed on one of the Extras screens.
Trivia[]
- The game was originally planned to be released on June 6th, 2016, because of the importance of the number "6" - 06.06.2016. Finally, it was released 20 days later, on 26.06.2016.
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Gallery[]
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| Games | ||
|---|---|---|
| Series | Five Nights at Freddy's/Fazbear Fanverse • POPGOES • Five Nights at Candy's | |
| Evergreen continuity | POPGOES Arcade ("Fighting Chance" Update) • POPGOES and The Machinist • myPOPGOES • POPGOES Evergreen | |
| 2016 continuity | POPGOES Arcade (2016) • POPGOES • POPGOES Arcade 2 • POPGOES Reprinted | |
| 2015 continuity | POPGOES 2015 • POPGOES: Silent Night • POPGOES Encore | |
| Cancelled games | POPGOES 2015 • POPGOES: Silent Night • POPGOES Encore • POPGOES 2 (2016) • POPGOES 0 • POPGOES Reprinted • POPGOES Finale | |
| Other media | POPGOES: The Plastic Grave • POPGOES: Heart of Stone • POPGOES: Evolution • POPGOES Memories • POPGOES Archives | |































